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 Modern Warzone Rules of Engament

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KaliZion[BC]
USJTF COL
USJTF COL
KaliZion[BC]


Posts : 1422
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Join date : 2010-02-10
Age : 40
Location : Weslaco TX.

Modern Warzone Rules of Engament Empty
PostSubject: Modern Warzone Rules of Engament   Modern Warzone Rules of Engament EmptyTue Mar 01, 2011 7:05 pm

These are MODERN WARZONE Rules of Engagement:
As a new player you'll want to know how these simple game mechanics work so you'll understand what to do in skirmish for different situations.

BASIC RULES FOR WEAPONS:

a. Treat ALL guns as loaded at all times.

b. Never point the muzzle of the gun at anything that you do not want to shoot, this includes yourself.

c. Keep your finger off of the trigger at ALL times (except when engaging in a target).

d. Be absolutely sure of your target



RULES

.1) Always wear eye protection in the form of goggles, masks, or shooting glasses, or safety glasses. Never remove your eye protection while on the battlefield. Regular prescription glasses are NOT acceptable as safety eyewear. Must meet ANSI Z87.1 standards and wrap around the face.

2)The “Game Moderator” is the final approval for all field decisions, the calling of games, resolutions on all conflicts and issues, and responsible for all safety related items and events that occur on the field. If a conflict or discrepancy arises that can not be solved between groups, the game is stopped and the game moderator makes the final decision regarding the conflict or discrepancy. Arguing with the game moderator will result in an immediate ejection from that day’s game event. Once it leaves the field, its no longer an issue.

3)The “Safe Zone” is the area on the playing field where no weapons will be fired at any time. Failure or non compliance of this will result in an immediate ejection from that day’s game event.

4)Sealed ballistic eye protection will be worn at all times for both players and visitors to the area. Only in the “Safe Zone” when no game play is present can this eyewear be removed at any time.

5)A 20 Foot safety kill range will be observed for all weapons. This will be obtained by pulling out a sidearm(5 foot engagement with pistol) or pointing your current weapon at a target and shouting “Safety Kill”

6)The definition of being “Hit” is when the airsoft BB Hits any part of the players clothing, body, or gear. Gun Hits and Ricochets do not count as hits, do not use ricochets to pin an opponent. Once a player is “Hit”, He or she will raise their weapon over their head and shout hit.(This would be a good time to pull out your DEAD RAG) After the fact is established, and the opposing player knows the situation the player will walk out of the battle area and return to the safe zone with their weapon over their head. All eliminated players will keep their eye protection on until back in the “Safe Zone”.

7)All integrity violations and Non Calling of “hits” will be dealt with swiftly and severely. Failure to or non compliance with calling hits will result in an immediate ejection from that day’s game event. The world cheater will not be used anywhere in my field, things happen and you will not be treated any differently other then the Moderator final decisions. NEVER call someone else out. If you know you hit them and they did not respond, do not say anything. They may not have felt the hit. If you know they felt the hit, then yell CHECK so that either the opponent/moderator can hear it and make a judgement. NEVER call someone out. It is bad sportsmanship.

8)The term “Blind man” will be used for any real world injury. Once “Blind man” is heard all players will holster all weapons, put them on safe and remain in place unless directed by the game moderator.(Anyone caught not wearing there EYE PROTECTION will also be brought up as Blind man, so keep your EYE PRO on.)

9)When using the “Medic” Rule a player that sustains a hit will fall or sit in place and yell “hit”. Then the player will put a red rag on his head. In order for the player to be given first aid and resume fighting, another player must go to the person wounded, take the red rag off his head and tie one square knot onto the rag. Other wounded players can NOT medic other wounded players. Also players can only be given first aid one time. After that the player is considered KIA and will return back to the safe area.

10)All borders and boundaries set down by the game moderator will be followed. Violations of this will result in the player becoming KIA and being sent back to the safe zone.

11)All airsoft weapons will be checked by “game moderators”

12)When transporting airsoft weapons to and from the playing field, all weapons will be cased in either a gun case, or the original factory box. or at least have the Orange Tip.

13) CQB/INDOOR PLAY
All players who participate in CQB should understand that they will be engaging targets anywhere from 25 feet to even 5 feet away and because of that they may take painful hits. We recommend full masks, long sleeves, long pants, gloves, and hats/helmets be worn for CQB to avoid welts or breaking the skin. "Safety Kill" rules are not used for CQB, however players may surrender if they wish at any time to the opposing force to leave gameplay without any harm.

14) SNIPER SAFETY
Anyone acting as a sniper with an upgraded bolt action rifle over 400 fps (1.5j) should carry a sidearm that can be used alternately when engaging targets closer than about 60 feet. If you have no sidearm and find yourself too close to the opposing force, you may either a) call a safety kill, b) wait until they move to a safe range or c) relocate to a safe range. Do not fire at targets closer than 60 feet.

15) NO BLIND FIRING No point blank shooting or engagements of less than 5 feet(with sidearm). Inside of 20 feet, a player should shout “Safety Kill” in order to notify the opponent he/she has been killed. You cannot perform a “Safety Kill" through netting. Violations of blind firing will result in immediate expultion from the game. Definition of Blind Firing is to shoot with out seeing over the your sights or muzzle.

16) No Cursing in the battlefield, any directed profanity will a will be automatic ejection of the game.

17) All weapons will go off of set guidelines for pellet weight and feet per second. The rules for this are the following.

OUTDOOR LIMITS:

AEG - 1.49J (400fps with .20)
bb mass____FPS
0.20g_______400
0.25g_______358


MACHINE GUNS - 1.80J (450fps with .20)
bb mass____FPS
0.20g_______450
0.25g_______386


SNIPER - 2.81J (550fps with .20)
bb mass____FPS
0.20g_______550
0.25g_______492


INDOOR LIMITS:

ALL GUNS - 1.01J (330fps with .20)
bb mass____FPS
0.20g_______330
0.25g_______295
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